Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The Goblin 'Knights' have little in common with the men who share that title, and the title is bestowed in mockery by their enemies. The similarity is simply that they are the elite of the wolf riders, likely promoted to their position by their success in some audacious raid.
The wolves they are given are bred for speed and strength, making them quite dangerous in combat.
Advances from: | Wolf Rider |
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Advances to: | Direwolf Rider |
Cost: | 32 |
HP: | 49 |
Movement: | 9 |
XP: | 65 |
Level: | 2 |
Alignment: | chaotic |
ID | Goblin Knight |
Abilities: |
fangs blade | 7 - 4 melee |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 0% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 40% |
Coastal Reef | 2 | 30% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 2 | 20% |
Hills | 1 | 50% |
Impassable | 99 | 40% |
Mountains | 2 | 60% |
Mushroom Grove | 3 | 40% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 30% |
Unwalkable | 99 | 20% |
Village | 1 | 50% |